Halls of Ascent: the tower, rebuilt
Towers now come in acts with a chest at the end of each, forks between a safe and a hard path, special floor types and wandering strangers.
Swipe. Fight. Summon.
A pixel-art squad RPG for your phone and browser. Assemble a band of nine, command them three lines at a time, and fight for the future of Exelon.
No download needed · installs as an app on any phone or desktop
Every fight is a puzzle of order and timing. Played Defenders of Texel? You'll feel right at home.









Three ancient tribes, each bound to the magic and natural resources of the realm. One war that left scars on all of them.
The backbone of Exelon's society. Builders of a mighty empire, commanders of vast armies and merchant guilds, and trailblazers of Exelon's future through sheer innovation.
From fire-breathing dragons to divine demi-gods. Steeped in the realm's innate magic, they serve as protectors and guides to all who dwell in Exelon.
Half-human, half-mythical, sovereign at the remote edges of the world. Endlessly adaptable, they forge bonds with nature no other tribe can.
Mechanical invaders reshaped Exelon's land and spirit. Now the Exomorphs have emerged, an uncanny fusion of Exolith tech and Exelite flesh. Who are they? What do they seek?
Push through chapters of story missions, encounter by encounter, ending in boss fights that test everything your band has learned.
Open summon tickets to recruit new fighters. A pity system guarantees rare and epic pulls, so bad luck never lasts.
Fuse duplicates to cut skill cooldowns, then evolve from Uncommon to Rare to Epic for stronger stats and upgraded skills.
Find gear on your adventures and equip it to push a fighter's stats past their limits.
Eight new slots every day, the same for every player. Spend your Texi on summons, XP, gear and fighters.
List the fighters you don't need and buy the ones you do from other players across Exelon.
PvP
Attack other players' defensive lines and climb the ladder.
Raid
Giants rise from the sea. Every player chips at one shared, server-wide health pool.
Tower
Climb floor by floor, act by act, and crack the chest at the end of each act.
Fire
Air
Lightning
Water
EarthVanguards hold the line. Mystics burst with spellfire. Rogues strike fast. Warlocks disrupt. Clerics protect.
Towers now come in acts with a chest at the end of each, forks between a safe and a hard path, special floor types and wandering strangers.
Three titans, one shared health pool for the whole server. Every hit counts, and every contributor gets paid when a titan falls.
Take on other players' bands, climb daily brackets, and set a defense line that earns while you're away.
Play free in your browser, help shape the game in alpha, and back the project if you'd like to see it grow.
Alpha note: accounts are reset during alpha, before beta and at launch. One account per player, please.