Player guide

How to play

Everything you need to get started. The game is designed to be learned by playing, so jump in and come back here when you're curious.

01

Getting started

Frontiers of Exelon runs in your browser at frontiersofexelon.net. Sign in with your Google account and you're in. It's built for phones first, but plays on desktop too.

Install it as an app

Android & desktop
Open the game in Chrome or Edge and tap Install when prompted, or choose "Install app" from the browser menu.
iPhone & iPad
Open the game in Safari, tap Share, then Add to Home Screen.

This is an alpha

Nothing is final and lots will change. Accounts are reset during alpha, before beta and at launch. Multiple accounts aren't allowed. Found a bug or have feedback? Tell us on Discord.

02

Battle

When an encounter starts, your 3×3 band of nine units faces one to three enemies.

  1. Swipe a lineSwiping across three units primes that line to enter battle.
  2. Pick three linesOnce three lines are chosen, the FIGHT! button appears.
  3. FightYour lines deploy in the order you swiped them.

Every time a unit is deployed, its skill cooldown drops by one. When it reaches zero, a blue skill icon appears: that unit will use its skill next time it fights. Skills are the key to victory, so plan who goes when.

03

Units

Rarity
U→ R→ E
Uncommon, Rare and Epic. Evolving moves a unit up one tier.
Level
Units start at level 1 and can reach level 100. They earn XP in battle, or faster with Training leaflets, booklets and manuals.
Fusion
Every unit starts at self-fusion 0 and can reach 4/4. At 2/4 and again at 4/4 its skill cooldown drops by one.
Evolution
At 4/4 a unit can evolve to the next rarity. Its skill grows stronger (shown as + and ++), and fusion resets to 0. Evolving is always your choice.
Tribe
Every unit belongs to the Zanel, Flurel or Hafel. Meet the tribes →

Elements

Each unit has an affinity for one element, which shapes its skill. Elements will play a bigger part in future updates.

04

Stats

HP
Hitpoints. At zero, a unit falls unconscious and leaves the fight.
Strength
Physical attack. Powers Vanguard and Rogue attacks and skills, and Warlock basic attacks.
Defence
Reduces damage from Strength-based attacks.
Wisdom
Magic attack. Powers Mystic and Cleric attacks and skills, and Warlock skills.
Ward
Reduces damage from Wisdom-based attacks.
Agility
Speed. Decides the order in which units attack and use skills.
05

Classes

Vanguard

Martial warriors who take punishment and dish it out. High HP, Strength and Defence.

Mystic

Mages who excel at high burst damage. High Wisdom, Ward and Agility.

Rogue

Quick and deadly infiltrators. High Strength and Agility.

Warlock

Martial wielders of the esoteric arts who disrupt their foes. High Strength and Wisdom.

Cleric

Arcane beings touched by primordial power who protect their allies. High Wisdom, Defence and Ward.

06

Skills

SkillEffect
Elemental strikeFire, Air, Earth, Water or Lightning damage to one enemy or all of them
ExecuteStrikes the enemy with the lowest HP
RampageStrikes again on every killing blow
CounterHits back at all enemies when damaged
TauntForces enemies to target the taunter, who gains extra defence
PoisonDeals damage every turn
ConfusionThe target attacks at random, allies included
Inspirit / DispiritRaises your attack, or lowers the enemy's
HealRestores HP to the whole band
07

Gear & trade

Gear
Found on your adventures. Equip it from the unit screen or the band's gear button for a stat bonus.
Summon
Spend summon tickets to recruit fighters. Pity counters guarantee a rare or epic if luck runs dry.
Daily reward
Log in every day: Training leaflets on Mon/Wed/Fri, Pixite summons on Tue/Thu/Sat, and Voxite summons on Sunday.
Daily store
Eight slots that refresh every day, the same for everyone. Pay with Texi.
Market
Buy and sell fighters with other players once you've reached chapter 2. Buyers pay a 10% tax on top of the price.
08

Events

Events run for a limited time, each with a leaderboard, milestones and exclusive fighters that can't be traded until the event ends. Every event page has a "How it works" panel with the details.

PvP

Blood Ladder

Opponents turn up while you explore the campaign. Choose an easier, even or harder rival and attack their defensive line: harder pays more. Win streaks earn bonus attempts, and ten wins a day completes your daily goal. Daily brackets of six move the best players up a tier, and a defense line you set earns points while you're away.

Raid

Titans of Exelon

Three titans share one health pool across the whole server, and each returns in a bigger wave when felled. Your damage is your score. Attempts refill one per hour. When a titan falls, everyone who hit it shares the reward pot, and the top hitter earns MVP.

Tower

Towers

Climb floors grouped into acts, with a chest at the end of each. Floors can be swarms, elites, no-skill or one-line challenges, or treasure rooms. Each act forks into a safe path and a hard one that boosts the chest. Watch for strangers: beat one in a single set of swipes for a rare reward.