Martial warriors who take punishment and dish it out. High HP, Strength and Defence.
How to play
Everything you need to get started. The game is designed to be learned by playing, so jump in and come back here when you're curious.
Getting started
Frontiers of Exelon runs in your browser at frontiersofexelon.net. Sign in with your Google account and you're in. It's built for phones first, but plays on desktop too.
Install it as an app
- Android & desktop
- Open the game in Chrome or Edge and tap Install when prompted, or choose "Install app" from the browser menu.
- iPhone & iPad
- Open the game in Safari, tap Share, then Add to Home Screen.
This is an alpha
Nothing is final and lots will change. Accounts are reset during alpha, before beta and at launch. Multiple accounts aren't allowed. Found a bug or have feedback? Tell us on Discord.
Battle
When an encounter starts, your 3×3 band of nine units faces one to three enemies.
- Swipe a lineSwiping across three units primes that line to enter battle.
- Pick three linesOnce three lines are chosen, the FIGHT! button appears.
- FightYour lines deploy in the order you swiped them.
Every time a unit is deployed, its skill cooldown drops by one. When it reaches zero, a blue skill icon appears: that unit will use its skill next time it fights. Skills are the key to victory, so plan who goes when.
Units
- Rarity
-
U→ R→ EUncommon, Rare and Epic. Evolving moves a unit up one tier.
- Level
- Units start at level 1 and can reach level 100. They earn XP in battle, or faster with Training leaflets, booklets and manuals.
- Fusion
- Every unit starts at self-fusion 0 and can reach 4/4. At 2/4 and again at 4/4 its skill cooldown drops by one.
- Evolution
- At 4/4 a unit can evolve to the next rarity. Its skill grows stronger (shown as + and ++), and fusion resets to 0. Evolving is always your choice.
- Tribe
- Every unit belongs to the Zanel, Flurel or Hafel. Meet the tribes →
Elements
Fire
Air
Lightning
Water
Earth
Each unit has an affinity for one element, which shapes its skill. Elements will play a bigger part in future updates.
Stats
- HP
- Hitpoints. At zero, a unit falls unconscious and leaves the fight.
- Strength
- Physical attack. Powers Vanguard and Rogue attacks and skills, and Warlock basic attacks.
- Defence
- Reduces damage from Strength-based attacks.
- Wisdom
- Magic attack. Powers Mystic and Cleric attacks and skills, and Warlock skills.
- Ward
- Reduces damage from Wisdom-based attacks.
- Agility
- Speed. Decides the order in which units attack and use skills.
Classes
Mages who excel at high burst damage. High Wisdom, Ward and Agility.
Quick and deadly infiltrators. High Strength and Agility.
Martial wielders of the esoteric arts who disrupt their foes. High Strength and Wisdom.
Arcane beings touched by primordial power who protect their allies. High Wisdom, Defence and Ward.
Skills
| Skill | Effect |
|---|---|
| Elemental strike | Fire, Air, Earth, Water or Lightning damage to one enemy or all of them |
| Execute | Strikes the enemy with the lowest HP |
| Rampage | Strikes again on every killing blow |
| Counter | Hits back at all enemies when damaged |
| Taunt | Forces enemies to target the taunter, who gains extra defence |
| Poison | Deals damage every turn |
| Confusion | The target attacks at random, allies included |
| Inspirit / Dispirit | Raises your attack, or lowers the enemy's |
| Heal | Restores HP to the whole band |
Gear & trade
- Gear
- Found on your adventures. Equip it from the unit screen or the band's gear button for a stat bonus.
- Summon
- Spend summon tickets to recruit fighters. Pity counters guarantee a rare or epic if luck runs dry.
- Daily reward
- Log in every day: Training leaflets on Mon/Wed/Fri, Pixite summons on Tue/Thu/Sat, and Voxite summons on Sunday.
- Daily store
- Eight slots that refresh every day, the same for everyone. Pay with Texi.
- Market
- Buy and sell fighters with other players once you've reached chapter 2. Buyers pay a 10% tax on top of the price.
Events
Events run for a limited time, each with a leaderboard, milestones and exclusive fighters that can't be traded until the event ends. Every event page has a "How it works" panel with the details.
PvP
Blood Ladder
Opponents turn up while you explore the campaign. Choose an easier, even or harder rival and attack their defensive line: harder pays more. Win streaks earn bonus attempts, and ten wins a day completes your daily goal. Daily brackets of six move the best players up a tier, and a defense line you set earns points while you're away.
Raid
Titans of Exelon
Three titans share one health pool across the whole server, and each returns in a bigger wave when felled. Your damage is your score. Attempts refill one per hour. When a titan falls, everyone who hit it shares the reward pot, and the top hitter earns MVP.
Tower
Towers
Climb floors grouped into acts, with a chest at the end of each. Floors can be swarms, elites, no-skill or one-line challenges, or treasure rooms. Each act forks into a safe path and a hard one that boosts the chest. Watch for strangers: beat one in a single set of swipes for a rare reward.